About the challenge
Day one introduces students to entrepreneurial thinking — identifying opportunities, building a value proposition and creating consumer personas.
Days two and three move to the Collaboratory where students learn about human-centred design and prototype using 3D printers, robotics, virtual reality and coding technologies.
Day three concludes with student pitches.
The winning team’s school will receive $2,000 in business, STEAM or tech equipment. Winning team members also receive a prize pack with products and vouchers.
Why is this so important?
STEM and entrepreneurship are two of the most focused fields in education. Facilitating this effectively requires an experiential approach with active involvement of a mix of disciplines. Our initiatives are guided by the Office of the Chief Scientist of Australia’s best practice in entrepreneurial education. Participating in the Challenge will further position your high school as a centre for excellence in business, entrepreneurship and STEAM studies by:
- providing varied opportunities for engagement
- offering an experiential approach
- encouraging students to actively pursue new ideas
- actively collaborating with the community, academia and industry.